
Pokémon Champions Guide
Everything you need to learn Pokémon Champions, from doubles fundamentals for beginners to advanced VGC play, and from your first proven team to building your own.
Battle guides
Climb the Simulate ladder, Poké Ball → Master Ball.

Doubles Fundamentals: the Poké Ball guide
The absolute basics of Pokémon Champions doubles: 2v2 targeting, bring-6-pick-4 team preview, type matchups, Speed, Protect, and spread moves, with verified in-battle clips.
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The Doubles Toolkit: the Great Ball guide
The core competitive toolkit for Pokémon Champions doubles: Fake Out, Tailwind / Trick Room / Choice Scarf speed control, setup + debuff stat manipulation, Helping Hand, and focus-fire, with legal Reg M-B users and verified clips.
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Support and Control: the Ultra Ball guide
The support and control layer of Pokémon Champions doubles: redirection (Rage Powder / Follow Me), Wide Guard, Prankster priority status, weather, Taunt, pivoting, and Perish Trap, with legal Reg M-B users and verified clips.
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Advanced Play: the Master Ball guide
The advanced skills for Pokémon Champions doubles: identifying win conditions, prediction and reads, item deduction via the Item Clause, speed tiers and damage calc, and closing games with priority and sequencing.
Read guideTeambuilding guides
Build your own team, beginner to advanced.

Teambuilding I: Start with a Proven Team
The beginner’s path into Pokémon Champions teambuilding: why to start from a proven team, the six roles, what makes a team work, and loading a sample Reg M-B rain team into the builder.
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Teambuilding II: Build Your Own
A repeatable 6-step process for building your own Reg M-B team: choosing an archetype, coverage and synergy, using the damage calculator, and avoiding the common mistakes, with a worked Trick Room build.
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Teambuilding III: Optimize & Tech
The advanced teambuilding layer for Reg M-B: win-condition-first building, stat-point spread optimization for speed tiers and bulk benchmarks, flex/tech slots for the meta, and reading usage + the tier list to adapt.
Read guideConcepts & deep dives
Standalone reference pages on the mechanics that decide games, with full legal Reg M-B tables.
Type chart & effectiveness
The full 18-type effectiveness chart for Pokémon Champions. Every super-effective, resisted, and immune matchup is, colour-coded.
Read deep diveFake Out: flinch, speed & counters
How Fake Out works in Champions, why the faster Fake Out wins the mirror, every legal Reg M-B user by Speed, and how to counter it (Quick Guard, Inner Focus, Ghost-types, priority-blockers).
Read deep diveSpeed control & the speed-control war
Tailwind, Trick Room, Choice Scarf and speed drops with legal Reg M-B setters, plus how to counter speed control and win the mind-game with a dual Tailwind + Trick Room team.
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