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Pokémon Champions Speed Control Guide

Speed control decides most games in doubles. Here are the four tools with their legal Reg M-B setters, how to counter each one, and how the best teams turn speed control into a mind-game they always win.

The four tools of speed control

Speed control is anything that changes who moves first, and it decides most games in Champions. There are four flavours, and a good team picks the one that matches its Pokémon. In Reg M-B there is no Booster Energy, no terrain seeds, and Choice Scarf is the only Choice item, so the toolbox is clean and predictable.

ToolEffectLegal Reg M-B setters
TailwindDoubles your side's Speed (×2)Talonflame, Aerodactyl-Mega, Whimsicott, Pelipper, Staraptor-Mega
Trick RoomInverts Speed (slowest moves first)Farigiraf, Sinistcha, Gardevoir-Mega, Whimsicott
Choice ScarfOne holder's Speed ×1.5 (locks its move)Any one Pokémon (the only Choice item in Champions)
Speed dropsLowers the foe's Speed (Icy Wind / Electroweb)Ninetales-Alola, Metagross-Mega, Milotic, Mamoswine

Tailwind setters, by Speed

SpeedPokémonWhy this Tailwind setter
150Aerodactyl-MegaAROCFLYFastest Tailwind lead in the format. Sets it before nearly anything can Taunt.
126TalonflameAFIRFLYGale Wings priority + Tailwind + Quick Guard: the premier fast setter.
116WhimsicottAGRAFAIPrankster: Tailwind at +1 priority, so it sets before faster non-priority mons.
110Staraptor-MegaAFIGFLYFast Tailwind that also threatens Close Combat / Brave Bird immediately.
100Dragonite-MegaADRAFLYMultiscale bulk lets it survive to set Tailwind, then Dragon Dance.
65PelipperSWATFLYDrizzle + Tailwind: sets rain AND the fast mode for Basculegion / Archaludon.
For Tailwind the faster (or Prankster) setter gets its ×2 up first. The top of this list wins the Tailwind race.

Trick Room setters

Trick Room sets at −7 priority, so it goes last: a faster Taunt or a KO on the setter stops it cold. That's why Farigiraf(Armor Tail blocks priority) is the format's best setter, and why setters usually go behind a Protect or redirection.

SpeedPokémonWhy this Trick Room setter
116WhimsicottAGRAFAIThe dual-threat: Prankster Tailwind OR Trick Room, the ultimate speed-control bluff.
100Gardevoir-MegaBPSYFAISets Trick Room then fires spread Hyper Voice; also a fast-mode Pixilate nuke.
70SinistchaAGRAGHOBulky Ghost setter with Rage Powder redirection. Hard to knock off Trick Room.
60FarigirafANORPSYTHE premier setter. Armor Tail blocks the priority Taunt / Fake Out that would deny TR.
Trick Room inverts Speed, so a low base Speed is a feature here. The setter itself wants protection, not Speed.

Speed-drop setters

SpeedPokémonWhy this speed-drop setter
110Metagross-MegaASTEPSYIcy Wind off a bulky attacker. Soften the field without committing a setter.
109Ninetales-AlolaAICEFAIAurora Veil + Icy Wind: screens AND slows the field at once.
81MiloticAWATIcy Wind + Flip Turn pivot; slows the foe as it repositions.
80MamoswineAICEGROIcy Wind on a priority Ice Shard attacker. Chips speed then out-priorities.
78BasculegionSWATGHOUnder rain it's already fast; Icy Wind lets it drop the field further if needed.
Icy Wind / Electroweb slow the foe instead of speeding you: a spread option that softens a fast meta without a dedicated setter.

How to counter speed control

Every speed-control mode is set by a move on turn one, which makes the setter a single point of failure. Deny that move and the whole plan collapses. The cleanest denial is Prankster Taunt.

Prankster Taunt: shut the setter off before it acts

Taunt blocks all status moves for the turn, and Prankster gives Taunt +1 priority, so a Prankster user Taunts the enemy setter before it can click Tailwind or Trick Room, even if the setter is faster. A turn-one Prankster Taunt on Farigiraf means no Trick Room this turn; on Pelipper it means no Tailwind. This is the number-one answer to a control team.

SpeedPokémonWhy this Prankster Taunt user
116WhimsicottAGRAFAIPrankster Taunt at +1. Shuts off Trick Room / Tailwind before the setter acts.
60GrimmsnarlADARFAIPrankster Taunt + screens; slow base but priority means it Taunts first anyway.
50SableyeADARGHOPrankster Taunt from a Ghost that also ignores Fake Out: a pure disruptor.
Prankster gives Taunt +1 priority, so base Speed barely matters; these shut off a setter before it moves.

Beyond Prankster Taunt, three more answers:

  • Encore. If the setter already clicked Tailwind/Trick Room, Encore (Whimsicott, Ninetales-Alola, Sableye) locks it into repeating that move, wasting its next turn while you race the timer down. Encore is also Prankster on Whimsicott, so it lands first.
  • Fast Taunt.You don't strictly need Prankster. Any faster non-Prankster Taunt (Aerodactyl-Mega at 150, Talonflame at 126, Gengar-Mega at 130) still stops a slower Trick Room setter like Farigiraf (60), because TR sets at −7 and Taunt is a normal-priority move that resolves first.
  • Your own faster mode. Two Tailwinds can race, and the faster/Prankster setter wins. And Trick Room always overridesTailwind while it's up, because inverting the Speed order takes precedence. That sets up the mind-game below.

Mind-games: the speed-control war

The top level of speed control isn't setting your mode. It's threatening two. A team that can run bothTailwind and Trick Room forces the opponent to guess which one you'll click, and either guess can be wrong. Because Trick Room overrides Tailwindwhile it's active, whoever commits last often wins the exchange, so the war is about baiting the other side into committing first.

Worked example 1: the Whimsicott bluff

Whimsicott is the whole reason this mind-game exists: with Prankster it can set either Tailwind orTrick Room, and the opponent can't tell which from Team Preview. Pair it with a mid-speed core (say Charizard-Mega-Y + Garchomp) and the enemy has to respect Tailwind, so they play fast. But if they bring their own Trick Room to invert you, Whimsicott simply Tailwinds instead and your fast mons run them over. You pick the mode that beats whatever they committed to.

Worked example 2: threaten Trick Room to freeze a fast team

Bring a visible Trick Room setter (Farigiraf) alongside fast attackers like Dragapult or Aerodactyl-Mega. A fast opponent sees Farigiraf andhesitates: if they commit to their own Tailwind and you flip Trick Room, their +2 Speed now worksagainst them (fast = last under TR). So they play around a TR you might never set, and while they play scared, your fast attackers just click Tailwind or attack normally. The threat did the work; you never had to set Trick Room at all.

Worked example 3: match a fast team without flipping the field

You don't always want to invert Speed. Sometimes you want to match a fast team while a Trick Room mon lurks on the bench. Set Talonflame Tailwind and fire Gardevoir-Mega spread Hyper Voice: now your Pixilate nuke out-speeds their team on even footing, no Trick Room required. Meanwhile Farigiraf waits in the back: if the fast plan stalls, you pivot to Trick Room and Gardevoir (base 100) is suddenly the slow attacker moving first. One team, two speed modes, and the opponent has to guess right twice.

The core read. In a speed-control war, whoever sets their mode last usually wins, because Trick Room overrides Tailwind and a fresh Tailwind refreshes the timer. So the skill is baiting the opponent to commit first (by threatening the mode that punishes their commitment), then answering with the mode that beats it. A dual-mode team turns speed control from a coin-flip into a guessing game you control.

New to this? This is a deep dive on one concept. Start with the Great Ball toolkit guide, which teaches the full doubles toolkit from the ground up.