Pokémon Champions Speed Control Guide
Speed control decides most games in doubles. Here are the four tools with their legal Reg M-B setters, how to counter each one, and how the best teams turn speed control into a mind-game they always win.
The four tools of speed control
Speed control is anything that changes who moves first, and it decides most games in Champions. There are four flavours, and a good team picks the one that matches its Pokémon. In Reg M-B there is no Booster Energy, no terrain seeds, and Choice Scarf is the only Choice item, so the toolbox is clean and predictable.
| Tool | Effect | Legal Reg M-B setters |
|---|---|---|
| Tailwind | Doubles your side's Speed (×2) | Talonflame, Aerodactyl-Mega, Whimsicott, Pelipper, Staraptor-Mega |
| Trick Room | Inverts Speed (slowest moves first) | Farigiraf, Sinistcha, Gardevoir-Mega, Whimsicott |
| Choice Scarf | One holder's Speed ×1.5 (locks its move) | Any one Pokémon (the only Choice item in Champions) |
| Speed drops | Lowers the foe's Speed (Icy Wind / Electroweb) | Ninetales-Alola, Metagross-Mega, Milotic, Mamoswine |
Tailwind setters, by Speed
| Speed | Pokémon | Why this Tailwind setter |
|---|---|---|
| 150 | Aerodactyl-MegaAROCFLY | Fastest Tailwind lead in the format. Sets it before nearly anything can Taunt. |
| 126 | TalonflameAFIRFLY | Gale Wings priority + Tailwind + Quick Guard: the premier fast setter. |
| 116 | WhimsicottAGRAFAI | Prankster: Tailwind at +1 priority, so it sets before faster non-priority mons. |
| 110 | Staraptor-MegaAFIGFLY | Fast Tailwind that also threatens Close Combat / Brave Bird immediately. |
| 100 | Dragonite-MegaADRAFLY | Multiscale bulk lets it survive to set Tailwind, then Dragon Dance. |
| 65 | PelipperSWATFLY | Drizzle + Tailwind: sets rain AND the fast mode for Basculegion / Archaludon. |
Trick Room setters
Trick Room sets at −7 priority, so it goes last: a faster Taunt or a KO on the setter stops it cold. That's why Farigiraf(Armor Tail blocks priority) is the format's best setter, and why setters usually go behind a Protect or redirection.
| Speed | Pokémon | Why this Trick Room setter |
|---|---|---|
| 116 | WhimsicottAGRAFAI | The dual-threat: Prankster Tailwind OR Trick Room, the ultimate speed-control bluff. |
| 100 | Gardevoir-MegaBPSYFAI | Sets Trick Room then fires spread Hyper Voice; also a fast-mode Pixilate nuke. |
| 70 | SinistchaAGRAGHO | Bulky Ghost setter with Rage Powder redirection. Hard to knock off Trick Room. |
| 60 | FarigirafANORPSY | THE premier setter. Armor Tail blocks the priority Taunt / Fake Out that would deny TR. |
Speed-drop setters
| Speed | Pokémon | Why this speed-drop setter |
|---|---|---|
| 110 | Metagross-MegaASTEPSY | Icy Wind off a bulky attacker. Soften the field without committing a setter. |
| 109 | Ninetales-AlolaAICEFAI | Aurora Veil + Icy Wind: screens AND slows the field at once. |
| 81 | MiloticAWAT | Icy Wind + Flip Turn pivot; slows the foe as it repositions. |
| 80 | MamoswineAICEGRO | Icy Wind on a priority Ice Shard attacker. Chips speed then out-priorities. |
| 78 | BasculegionSWATGHO | Under rain it's already fast; Icy Wind lets it drop the field further if needed. |
How to counter speed control
Every speed-control mode is set by a move on turn one, which makes the setter a single point of failure. Deny that move and the whole plan collapses. The cleanest denial is Prankster Taunt.
Prankster Taunt: shut the setter off before it acts
Taunt blocks all status moves for the turn, and Prankster gives Taunt +1 priority, so a Prankster user Taunts the enemy setter before it can click Tailwind or Trick Room, even if the setter is faster. A turn-one Prankster Taunt on Farigiraf means no Trick Room this turn; on Pelipper it means no Tailwind. This is the number-one answer to a control team.
| Speed | Pokémon | Why this Prankster Taunt user |
|---|---|---|
| 116 | WhimsicottAGRAFAI | Prankster Taunt at +1. Shuts off Trick Room / Tailwind before the setter acts. |
| 60 | GrimmsnarlADARFAI | Prankster Taunt + screens; slow base but priority means it Taunts first anyway. |
| 50 | SableyeADARGHO | Prankster Taunt from a Ghost that also ignores Fake Out: a pure disruptor. |
Beyond Prankster Taunt, three more answers:
- Encore. If the setter already clicked Tailwind/Trick Room, Encore (Whimsicott, Ninetales-Alola, Sableye) locks it into repeating that move, wasting its next turn while you race the timer down. Encore is also Prankster on Whimsicott, so it lands first.
- Fast Taunt.You don't strictly need Prankster. Any faster non-Prankster Taunt (Aerodactyl-Mega at 150, Talonflame at 126, Gengar-Mega at 130) still stops a slower Trick Room setter like Farigiraf (60), because TR sets at −7 and Taunt is a normal-priority move that resolves first.
- Your own faster mode. Two Tailwinds can race, and the faster/Prankster setter wins. And Trick Room always overridesTailwind while it's up, because inverting the Speed order takes precedence. That sets up the mind-game below.
Mind-games: the speed-control war
The top level of speed control isn't setting your mode. It's threatening two. A team that can run bothTailwind and Trick Room forces the opponent to guess which one you'll click, and either guess can be wrong. Because Trick Room overrides Tailwindwhile it's active, whoever commits last often wins the exchange, so the war is about baiting the other side into committing first.
Worked example 1: the Whimsicott bluff
Whimsicott is the whole reason this mind-game exists: with Prankster it can set either Tailwind orTrick Room, and the opponent can't tell which from Team Preview. Pair it with a mid-speed core (say Charizard-Mega-Y + Garchomp) and the enemy has to respect Tailwind, so they play fast. But if they bring their own Trick Room to invert you, Whimsicott simply Tailwinds instead and your fast mons run them over. You pick the mode that beats whatever they committed to.
Worked example 2: threaten Trick Room to freeze a fast team
Bring a visible Trick Room setter (Farigiraf) alongside fast attackers like Dragapult or Aerodactyl-Mega. A fast opponent sees Farigiraf andhesitates: if they commit to their own Tailwind and you flip Trick Room, their +2 Speed now worksagainst them (fast = last under TR). So they play around a TR you might never set, and while they play scared, your fast attackers just click Tailwind or attack normally. The threat did the work; you never had to set Trick Room at all.
Worked example 3: match a fast team without flipping the field
You don't always want to invert Speed. Sometimes you want to match a fast team while a Trick Room mon lurks on the bench. Set Talonflame Tailwind and fire Gardevoir-Mega spread Hyper Voice: now your Pixilate nuke out-speeds their team on even footing, no Trick Room required. Meanwhile Farigiraf waits in the back: if the fast plan stalls, you pivot to Trick Room and Gardevoir (base 100) is suddenly the slow attacker moving first. One team, two speed modes, and the opponent has to guess right twice.
New to this? This is a deep dive on one concept. Start with the Great Ball toolkit guide, which teaches the full doubles toolkit from the ground up.