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Pokémon Champions Fake Out Guide

Fake Out is the best tempo tool in doubles: a guaranteed turn-one flinch. Here's exactly how it works, why the faster Fake Out wins the mirror, every legal Reg M-B user by Speed, and the full set of counters.

How Fake Out works

Fake Out is a Normal-type physical move with +3 priority that deals a little damage and always makes the target flinch, so the foe does nothing for the rest of the turn. It is the single best tempo tool in doubles: it goes before almost everything and denies the opponent an action. The catch is that it only works the turn its user switches in. Stay in a second turn and Fake Out fails. You have to pivot out and back to re-arm it.

You use it to stop a fast threat from firing, to chip a Focus Sashso your partner's hit finishes the KO, or simply to buy a free turn for a teammate to set up, redirect, or set speed control.

The faster Fake Out goes first. Fake Out is a +3 priority move, but priority only decides the bracket. Inside the +3 bracket the normal Speed order applies. So when both sides bring a Fake Out user and both switched in this turn, the faster user flinches first and the slower one never gets to click it. That is why the Fake Out mirror is decided by base Speed, and why the table below is sorted by it.

Legal Reg M-B Fake Out users, by Speed

Read it top-down: whoever is higher wins the mirror. A Fake Out lead against a fasterFake Out means you eat the flinch first, so if the enemy runs Weavile (125) and you run Incineroar (60), don't expect to flinch anything on the turn you both lead. Bring a Ghost, a Quick Guard, or your own faster flincher instead.

SpeedPokémonSet / why you run it
135Lopunny-MegaNORFIGThe fastest Fake Out in the format. Wins nearly every mirror, then Scrappy High Jump Kick.
130Raichu-Mega-YAELEFast Fake Out + Encore/Electroweb disruption off a Special attacker.
125WeavileDARICEFast Fake Out + Ice Shard revenge killer with Triple Axel pressure.
120SneaslerAFIGPOIBase-120 Fake Out on a hard-hitting Close Combat / Dire Claw attacker that also carries Quick Guard.
117SalazzlePOIFIRFast Fake Out + Fake Tears / Encore chip support.
110RaichuELENon-Mega fast Fake Out. A budget speedy flincher.
106LiepardDARPrankster user that can Fake Out then Fake-Tears / Encore off the same slot.
105LopunnyNORFast Fake Out before it Megas. Becomes Scrappy (hits Ghosts) once it Mega Evolves.
104MeowsticPSYFake Out + Prankster support (Light Screen / Helping Hand).
100Kangaskhan-MegaBNORFake Out EVERY turn it stays in (Parental Bond), plus Double-Edge pressure.
100Medicham-MegaFIGPSYFake Out off Pure Power. The flinch chips, and the follow-up hits very hard.
94TinkatonFAISTEFake Out + Gigaton Hammer; a bulky Fairy flincher.
68Scrafty-MegaADARFIGBulky Fake Out with Intimidate and Fighting STAB. Trick Room friendly.
60IncineroarSFIRDARThe best support in the game: Fake Out + Intimidate + Parting Shot. Slow, so it loses fast mirrors.
60GrimmsnarlADARFAIPrankster Fake Out into screens / Taunt. Slow, but its flinch still lands under Trick Room.
50SableyeADARGHOPrankster Fake Out + Will-O-Wisp / Encore. Very slow, at home in Trick Room.
Base Speed descending. Tier badges reflect the current Reg M-B tier list; the fastest user wins the Fake Out mirror.

How to counter Fake Out

Fake Out shapes almost every lead in the format, so having an answer matters. There are four clean ways to beat it: block the priority, be immune to the flinch, be immune to the move, or simply play around it.

1. Quick Guard: block the priority for the turn

Quick Guard is itself a +3 priority move that protects your whole sidefrom all priority moves for the turn: Fake Out, Sucker Punch, Extreme Speed, and priority Taunt all bounce off. It is the cleanest hard counter: lead Quick Guard on turn one and their Fake Out does nothing, freeing your partner to set up or attack unmolested. Note it can be worn down by repeated use, so it's a turn-one play, not a wall.

SpeedPokémonWhy this Quick Guard user
126TalonflameAFIRFLYFast Tailwind lead that can Quick Guard the enemy Fake Out on the same turn it needs protection.
120SneaslerAFIGPOICarries both Fake Out AND Quick Guard. Flinch them, or wall their priority.
118HawluchaFIGFLYQuick Guard partner for a setup sweeper. Blocks Fake Out so your +2 attacker fires.
112Lucario-MegaFIGSTEQuick Guard on a fast Steel. Covers a Trick Room setter from priority Taunt too.
110Gallade-MegaPSYFIGQuick Guard + Inner Focus (can't be flinched itself): a double answer to Fake Out.
110Lycanroc-DuskAROCQuick Guard + Accelerock. Blocks their priority, then out-priorities back.
100Medicham-MegaPSYFIGQuick Guard off a Pure Power attacker. Protect the team, then swing.
85CeruledgeBFIRGHOGhost typing means it's Fake-Out-immune AND can Quick Guard for the partner.
75Scizor-MegaBBUGSTEQuick Guard + Bullet Punch: a slow, bulky priority answer.
50KingambitBDARSTEQuick Guard the turn you set up. Nothing flinches your Swords Dance, then Sucker Punch.
Legal Reg M-B Quick Guard users by Speed. Quick Guard is +3 itself, so it doesn't need to out-speed the Fake Out. It blocks the whole priority bracket for the side.

2. Priority-blocking abilities

Three abilities make a Pokémon (and, importantly, sometimes only itself) immune to opposingpriority moves, Fake Out included. If the ability holder is on the field, the enemy simply can't target it with Fake Out at all.

  • Armor Tail, Farigiraf (A-tier):the premier Trick Room setter. Nothing can Fake Out it or the Pokémon it's protecting, so it sets Trick Room unmolested. That's the whole reason it's the format's best TR lead.
  • Queenly Majesty, Tsareena (B-tier): immune to priority, so Fake Out and Sucker Punch both fizzle. A great anti-priority pivot with U-turn and Trop Kick.
  • Dazzling:the same effect as the two above; no meta-relevant Reg M-B user currently runs it, but be aware it exists on the same list of "can't be hit by priority" abilities.

3. Flinch & move immunity

Ghost-types are immune to the whole move. Fake Out is Normal, and Normal does 0 to Ghost: no damage and no flinch (a flinch only applies if the move connects). Leading a Ghost is the most common way to stop an enemy Fake Out lead.

SpeedPokémonGhost: Fake Out does 0, no flinch
130Gengar-MegaAGHOPOIFast Ghost that walks in on Fake Out for free.
120Froslass-MegaAICEGHOGhost lead immune to the flinch; Taunt the setter behind it.
90AnnihilapeBFIGGHOGhost typing AND Inner Focus/Vital Spirit lines: doubly Fake-Out-proof.
84GholdengoASTEGHOGhost/Steel: no flinch, and Good as Gold shrugs off status support too.
78BasculegionSWATGHOA top-tier S-rank threat whose Ghost half ignores Fake Out entirely.
70SinistchaAGRAGHOBulky Ghost redirector. Fake Out does nothing to it.
Meta Reg M-B Ghost-types. Fake Out is Normal, so it can't touch them; the flinch never triggers.

Inner Focus can never flinch. A Pokémon with Inner Focus ignores every flinch, so Fake Out does its chip and nothing else. In Reg M-B the notable users are Kangaskhan, Annihilape (which is also Ghost, so doubly immune), and Dragonite, a Dragon Dance sweeper that can set up straight through a Fake Out lead.

4. Play around it

  • Protect the target. Protect (+4) beats Fake Out (+3), so if you read the flinch coming at your key Pokémon, Protect it and let the partner do the work. The Fake Out is wasted.
  • Lead a Ghost or Inner-Focus mon so their turn-one Fake Out has no legal target it can usefully flinch.
  • Bring your own faster Fake Out. As the users table shows, the faster flincher wins the mirror: Weavile (125) or Sneasler (120) beat Incineroar (60) every time they both lead.
  • Don't over-value the flinch. A good opponent will Protect the obvious Fake Out target; when you read that, click a real attack at the other foe and save the flinch for later.
One warning about Scrappy. Lopunny-Mega has Scrappy, which lets its Normal-type Fake Out hit Ghosts. So a Ghost lead is not a universal answer. Against a Mega Lopunny, fall back on Quick Guard, Inner Focus, or Protect instead.

New to this? This is a deep dive on one concept. Start with the Great Ball toolkit guide, which teaches the full doubles toolkit from the ground up.